I'm glad to announce that I ported TRX to iOS!
I ported (with Claude) the TRX Tomb Raider implementation to iOS, from glew to gles.
Note: This project is made by the LostArtefacts team, this is just a fork, if you are having any issues, please report don't them on the official repository, the repo will be updated once every stable update
The fact that is on gles, it could support other platforms as well.
Tested devices:
Version: Stable 1.9.2
View on GitHub
tools/share/ios/deps./tools/download_assetsfor downloading Tomb Raider assets
meson setup build-ios-arm64 src --cross-file tools/shared/ios/arm64_device_cross_file.txt(optional: add --buildtype debug for debug)
ninja -C build-ios-arm64
./tools/shared/ios/gen_ipa.py
cd build-ios-arm64
mkdir -p Payload/TRX.app
cp TRX Payload/TRX.app/TRX
cp ../data/trx/icon.png Payload/TRX.app
cp -R ../data/trx/ship/cfg Payload/TRX.app
cp -R ../tools/shared/ios/LaunchScreen.storyboardc Payload/TRX.app
cp -R ../tools/share/ios/Info.plist Payload/TRX.app
zip -r TRX.ipa Payload
Also you'll have to copy game files on TRX folder on Files App